Friday at 11 PM Gnome Games threw a toga party preceding the midnight prerelease of the new Greek themed set of Magic cards: Theros. It was fun. Lots of folks actually showed up in togas (including me). One was even there in a Chewbacca costume, wearing a toga. There was root beer, popcorn, non-alcoholic jello shots. But the main event was the seeded sealed deck tournament. "Seeded" in that we each got a pack of a certain color theme. It came with 5 normal Theros booster packs and a sixth card that was all cards of the given color or that played well with that color. Each pack also came with a collectible pre-release card of the given color which we were allowed to use in our deck if we wished.
I got blue.
Here's my card pool.
Blue
1cc
Triton Shorethief
2cc
Omenspeaker
3cc
Triton Hunter
Wavecrash Triton
5cc
Mnemonic Wall
6cc
Shipbreaker Kraken (my bonus collectible card)
removal/other
Annul x2
Aqueous Form
Curse of the Swine
Lost in a Labyrinth
Thassa's Bounty
Voyages End x2
Blue/Red
3cc
Spellheart Chimera
removal/other
Steam Augury
Red
2cc
Arena Athlete
3cc
Flamespeaker Adept
Minotaur Skullcleaver
4cc
Borderland Minotaur
Ill-Tempered Cyclops
Purphoros's Emissary
5cc
Stoneshock Giant
Wild Celebrants x2
removal/other
Anger of the Gods
Boulderfall
Dragon Mantle
Order of Purphoros
Rage of Purphoros
Titan's Strength x3
Red/Green
Destructive Revelry
Blue/Green
4cc
Horizon Chimera x2
Green
1cc
Sedge Scorpion
2cc
Leafcrown Dryad x2
Voyaging Satyr x2
4cc
Karametra's Acolyte
Staunch-Hearted Warrior
5cc
Nessian Asp
Pheres Band Centaurs x2
removal/other
Artisan's Sorrow x2
Commune with the Gods
Shredding Winds
Nylea's Presence x2
Warrior's Lesson
White
1cc
Yoked Ox x2
2cc
Phalanx Leader
Setessan Battle Priest
Travelling Philosopher
3cc
Lagona Band Elder
Observant Alseid
5cc
Celestial Archon
Setessan Griffin
Silent Artisan
removal/other
Battlewise Valor
Chosen by Heliod x3
Glare of Heresy
Vanquish the Foul
Blue/Black
2cc
Shipwreck Singer
Black
2cc
Returned Phalanx x2
3cc
Agent of the Fates
Blood Toll Harpy
Fellhide Minotaur
4cc
Disciple of Phenax
removal/other
Lash of the Whip
Pharika's Cure x2
Viper's Kiss
Oh man! Look at that set of red removal! And such good U/R gold cards, too! Plus the Kraken and the Curse of the Swine. Building a blue/red deck seemed like a good idea. I liked the Phalanx Leader and Celestial Archon in White and the Agent of Fates in Black, but neither of those colors really had enough depth otherwise to play.
Although once I put my deck together, I realized I was really using blue pretty sparsely. You could probably make a case for playing some other color instead. Maybe. The Kraken, Curse and Augury were all really strong. Maybe it's possible to play green and use the two Nylea's Presence as mana fixing to play all the best cards? I couldn't figure out a build I liked better than my blue/red deck, but maybe someone smarter than me could.
Here's what I played:
Land
10 Mountains
8 Islands
2cc
Arena Athlete
Omenspeaker
3cc
Flamespeaker Adept
Minotaur Skullcleaver
Triton Fortune Hunter
Spellheart Chimera
4cc
Borderland Minotaur
Ill-Tempered Cyclops
Purphoros's Emissary
Thassa's Emissary
5cc
Stoneshock Giant
Wild Celebrants x2
6cc
Shipbreaker Kraken
Removal/Other
Anger of the Gods
Boulderfall
Rage of Purphoros
Titan's Strength x3
Curse of the Swine
Steam Augury
The only really insane card in there is the Kraken. But there are so many that are just plain solid. Better than average mana to power ratios in at least half the creatures. 3 of the removal (plus the Kraken) take out multiple targets. 5 cards with scry. 4 that let me draw (potentially) several cards. I didn't feel like my deck was spectacular, but it was undoubtedly solid.
Notable moments in my games.
Round 1, game 2.
Both games this round were intense. Close. Like I was at 5 or less life when I won. In the second game we were both at 5 life. I had a Monstrous Cyclops and a Fortune Hunter enchanted with Thassa's Emmissary in play against his two, smaller blockers. In my hand was the Arena Athlete and Curse of Swine. I played the Athlete, turned him into a pig and by his Heroic ability one of my opponenets blockers couldn't block.
I probably would have won that game anyway. I mean, he needed a couple turns worth of good top decks to swing that around. But it was kind of a cool play, and ensured he never got the chance to make those lucky draws.
Round 2, game 1.
I got crushed. My opponent enchanted his Blood Toll Harpy with an Ordeal of Erebos, then played a Disciple of Phenax, then another Disciple! I mean, he shredded my hand. We traded a few hits, I got him to under 10 health, so I figured it was safe for me to go down to 8. Then he played Gray Merchant of Asphodel with Devotion = 8.
Fortunately, I was able to play around his hand shredding in the next couple games. Kept enough of his creatures dead to keep his devotion to black low. I won both games 2 & 3.
Round 3, game 1.
I was on the ropes at around 8 life. My opponent had out a Celestial Archon (creature), Wingsteed Rider (with 2 counters, maybe?) and Akroan Crusader (and a soldier token!). I had a few creatures in play, but all 3/3, 2/2 or 2/1, and he was at, like, 15 life.
Then I drew Curse of the Swine. Turned his flying beasts and his hero into pigs. He didn't draw anything that helped, while I drew a few blockers to defend against any potential counterattacks, turned my Cyclops into a monstrous 6/6 trampler and sent it wading in through the herd.
Round 3, game 2.
This game stayed pretty static for several turns. I mean, we both played out creatures, but nothing with evasion, nothing big enough to break through blockers effectively. Mostly, they just traded or got burned away. I thought I had the edge when I played the Kraken, but he followed it up with a Spear of Heliod. Or the "Kraken Killer" as he called it. "Only problem with the Spear is I have to let you hit me once, and I suspect that will hurt."
So I just prayed to draw a Celebrant before he got fliers into play ... until I discovered the other problem with the Spear. You need two open white mana to use it. With 3 Plains in play, he tapped two of them to play his Celestial Archon. I played my 10th land, turned the Kraken monstrous, tapping all four of his creatures, and swung for 10 with the Kraken and about 5 or 6 with other miscellaneous critters.
He didn't draw anything good enough to come back from that on his next turn.
Round 4, game 1.
Turn 2, Hero. Turn 3, swing for two, Triton Fortune Hunter. Turn 4, Swing for four (oppo: 14 health), Borderland Minotaur. Turn 5, Skullcleaver, swing for 12. My opponent had an x/2 creature in play that he could have chumped with and gone to six health instead of two, but for some reason chose to not block. Like hoping for land to play a sweeper of some sort? I mean, he considered blocking and intentionally decided against it. So I played the Titan's Strength in my hand for the last points of damage and won on turn 5.
Round 5, game 1.
My opponent offered to draw. Since we were both at 4-0, it would mean 8 packs of cards each. Otherwise, winner gets 10, loser 6. I figured either way, it's just a two pack difference. And I came to play, right? Winning cards is just a gravy.
Gah. Opening hand had no land. Mulliganed to six, 3 Islands plus red cards. I keep and my next 3 draws were islands. In fact 4 of my first 5 cards were islands. Maybe the Magic gods were telling me I should have drawn. I lost game two as well. Not in as dramatic a fashion, but simply because my opponent had a good deck and played it well.
I like how the Bestow mechanic plays with Heroic. I like Monstrous. Every time I turned a creature monstrous, it was game changing.
Steam Augury is amazing. I remember when Fact or Fiction was a current card and tourney reports started using the phrase, "EOT FOF I win." It nabs you 1 or 2 really good cards and 1 or 2 land... and with mechanics like Monstrous & Bestow, land is frequently the good card you want. Add a Spellheart Chimera to it and throwing instants/sorceries into the graveyard is just a bonus.
Boulderfall is expensive. I wouldn't play more than one. However, in most of my matches I hit 8 mana and when I did, 5 damage split among multiple creatures cleared things away nicely. Seems to indicate that Theros limited play might be slow. On the other hand, there was the one game I won on turn 5. Maybe play is mostly going to be slow, but that will open a window to draft something that takes advantage of being able to kill opponents before they can ever activate any monstrous abilities. I hope I get chances to draft and find out.
5 days ago